/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_TEXTURE
#define INCLUDE_TEXTURE

//#include "shader_built_in_functions.h"

#ifdef __cplusplus

// GLSL Type
using uint = unsigned int;

#define in
#define out
#define inout


#else


#define Inline


#endif



struct S_TextueProp {
	vec2	m_TexCoordOffset;
	vec2	m_TexCoordScale;
	//����
	float	m_Intensity;
	//��ɫģʽ
	uint	m_TexColorMode;
};





#endif //NOISE




